Rendering is sometimes thought of as a long and arduous process. However, there are now tools and processes that make achieving desired outcomes less painful and more efficient than before. Although new tools are constantly being updated and (re)invented, it is important to adapt familiar processes to the present in order to keep up with classmates, colleagues, etc. The combination of Rhino, V-Ray, and Photoshop is unlikely categorized as the "cutting edge," but it sure proves to be an efficient method of communicating design intent.
For this specific process, effectively designing and modeling a building in Rhino is the first step toward creating a decent rendering. The project seen above is a private residence in a rural New York setting. The design is small, took no more than two days to come up with, and its immediate context makes it easier to frame an interior view. In order to apply textures to modeled objects, one must first “map” the images to reflect their realistic size, relative to the model’s scale.
If the Rhino model is ready for rendering, a plug-in like V-Ray 3.6 can be very useful in taking the framed interior view to another level of refinement and persuasiveness. The ability to utilize various render channels (e.g. Material ID and Shadow) is one of the many benefits to rendering with software designed for the task, as opposed to collaging images in Photoshop.
Post-production of a base rendering is where the final image can really come to life and convey a more nuanced atmosphere. Once the final base rendering and its accompanying render channels make it to Photoshop, it is much easier to isolate specific areas of the image using the Magic Wand tool, along with additional layering and masking techniques. Other adjustments can be made using a variety of layers: Brightness/Contrast, Exposure, Hue/Saturation, Color Balance, etc. For more information on Photoshop tools and their uses, visit this link.
On the Horizon for this Blog
This relatively vague and not-so-comprehensive post is just a starting point for an evolving resource. This post is meant to stir up some initial thoughts on where the “blog” (if that is even the correct title for this) is / could / should be going. More comprehensive posts will likely explore means and methods of representation via recorded tutorials, written essays, and brief, informative, image-friendly posts. More specifically, future posts could include workflow overviews of hand drawing, rendering, digital/hand composite drawing, abstract mapping techniques, portfolio design, InDesign “book making,” etc.
Comments below are welcomed and encouraged to discuss any ideas for the future of this website! If public comments aren’t your thing, please send an email to firstname.lastname@example.org.